Narrative Designer & AAA Game Writer

Crafting stories, worlds, and characters for global AAA games.

About Me

I’m Paul C. R. Monk — an award-winning narrative designer, senior scriptwriter, and novelist with experience crafting stories, characters, and worlds for console, PC, and mobile games.

My credits include:

  • Assassin’s Creed: Syndicate (WGA-nominated)
  • Syberia: The World Before (Gamescom Best PC Game Winner, 2021)
  • Raid: Shadow Legends ($1B+ lifetime revenue)
  • Lead Narrative roles at FunPlus and Plarium
  • Narrative Director roles at ByteDance and Happy Elements

I specialise in story structure, worldbuilding, character arcs, cinematic scripts, and VO direction for both console and mobile AAA titles.

Based in China and working globally, I offer freelance and consulting services to studios seeking expert narrative support.

 


Narrative Services

Narrative Design

  • Story pillars & worldbuilding
  • Campaign arcs & quest flow
  • Gameplay-integrated storytelling
  • Narrative documentation (design bibles, tone guides)

Game Writing

  • Cinematics (full scripts + staging notes)
  • Branching dialogue & questlines
  • Hero stories and character bios
  • In-game texts, journals, items, flavour writing

Team Leadership & Direction

  • Lead narrative designer / narrative director roles
  • VO direction (remote & onsite)
  • Mocap script preparation and session direction
  • Mentoring junior writers
  • Cross-discipline collaboration with design, art, and audio

Editorial & Localisation

  • English script polish
  • Rewriting translated scripts
  • Style harmonisation for multi-writer teams

AI-Enhanced Narrative Workflow

  • Iteration pipelines using AI tools
  • Dialogue variation & prototyping
  • Ethical AI-assisted creative processes (human-overseen)

Selected Game Credits

AAA Console & PC

  • Assassin’s Creed: Syndicate (Ubisoft)
  • Syberia: The World Before (Microids)
  • Skull & Bones early development (Ubisoft Singapore)
  • Might & Magic (Ubisoft)
  • Ghost Recon Warfighter 2 (Ubisoft)

AAA Mobile / Live Service

  • Raid: Shadow Legends (Plarium)
  • Call of Antia (FunPlus)
  • Unannounced AAA Survival (ByteDance)
  • Unannounced Fantasy Naval RPG (Happy Elements)

Roles & Contributions

Across these projects, I have contributed:

  • Main path cinematic scripts
  • Full campaign stories
  • Side quests & branching dialogue
  • Character development and hero arcs
  • VO scripts and session direction
  • Lore documentation
  • Narrative design documentation
  • Creative direction for narrative teams
  • Collaboration with design, art, audio, and production
  • Narrative-led gameplay design

Contact

📩 Interested in working together?
I’m available for freelance and consulting roles.